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・ Color Changes
・ Color changing malware
・ Color charge
・ Color chart
・ Color Classics
・ Color Climax Corporation
・ Color co-site sampling
・ Color code
・ Color code (disambiguation)
・ Color Code-Aquality Protect
・ Color commentator
・ Color confinement
・ Color consciousness
・ Color constancy
・ Color correction
Color cycling
・ Color Dark Castle
・ Color depth
・ Color difference
・ Color Dreams
・ Color engraving
・ Color Esperanza
・ Color Field
・ Color field (disambiguation)
・ Color Film (band)
・ Color filter array
・ Color Force (company)
・ Color framing
・ Color garden
・ Color gel


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Color cycling : ウィキペディア英語版
Color cycling

Color cycling, also known as palette shifting, is a technique used in computer graphics in which colors are changed in order to give the impression of animation. This technique was mainly used in early computer games, as storing one image and changing its palette required less memory and processor power than storing the animation as several frames.
== Examples of use ==

* The Amiga Boing Ball cycled the ball's checkerboard pattern between red and white to create the illusion of the ball rotating.
* ''SimCity 2000'' made extensive use of this technique: every building with animation had its animation provided by color cycling. This was used to provide effects such as blinking lights, cars moving on roads, and even four frames of animation displaying on a tiny movie screen in a drive-in theater.
* Many adventure games used color cycling to simulate moving water, lava and similar effects.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Color cycling」の詳細全文を読む



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